Wednesday, May 14, 2008

Metaesthetics 2nd Edition Front Cover






Second Edition
Pearson Publishing, 2007
ISBN: 0-536-29518-2
 
First Edition:
Pearson Custom Publishing (December 21, 2005)ISBN-10: 0536155240
ISBN-13: 978-0536155245

Tuesday, May 13, 2008

Children's Literature and Culture

Children's Literature and Culture

Editorial Reviews

This collection of scholarship on the world of the child offers an eclectic overview of several aspects of youth culture today. The first essay focuses on Donna Williams, Joanna Greenberg, Temple Grandin and other children whose unusual minds raise questions that take us deep into the mysteries of all of human existence. The second, Colonel Mustard in the Library With The Sims: From Board Games to Video Games and Back, gives a historical context and theoretical frame for considering contemporary video and board games in our current age of television The third, Just a Fairy, His Wits, and Maybe a Touch of Magic; Magic, Technology, and Self-Reliance in Contemporary Fantasy Fiction, takes on the technological world of childhood, in this case considering how it is represented in three fantasy series, Harry Potter, Artemis Fowl and Faerie Wars, The fourth essay offers a detailed view of the history of children s literature in China, including discussions of the important philosophical views that controlled what got taught and how, detailed charts of significant historic dates, genres of children s literature, and award winning books of Chinese literature. The fifth considers contemporary Western world consumerism, in this case three popular book series, Clique, Gossip Girl, and The A-List, all published by Alloy for teenage girls. The sixth, Surfing the Series: A Rhizomic Reading of Series Fiction, once again deals with series fiction. The seventh explores the recent Monet Mania that has sparked interest in the great Impressionist Claude Monet among adults and educators. The final essay, Jean Craighead George s Alaskan Children s Books: Love and Survival, focuses on her book Julie of the Wolves and how it expresses aspects of Alaskan culture.

Harry Edwin Eiss is a full professor at Eastern Michigan University whose publications include Metaesthetics, Pearson Press, Images of the Child: Past, Present, and Future, Bowling Green State University Popular Press, Literature for Youth on War and Peace, Greenwood Press, Dictionary of Mathematical Games, Puzzles and Amusements, Greenwood Press, and Dictionary of Language Games, Puzzles and Amusements, Greenwood Press.
Product Details

Hardcover: 220 pages
Publisher: Cambridge Scholars Publishing; New Ed edition (May 1, 2007)
Language: English
ISBN-10: 1847181724
ISBN-13: 978-1847181725
Product Dimensions: 8.1 x 5.7 x 0.9 inches
Shipping Weight: 14.4 ounces

Sunday, May 11, 2008

Images of the Child


Images of the Child
Edited by Harry Eiss
This is a collection of articles by experts in the fields of the world of the child covering such diverse topics as advertising, girls' book series, rap music, realistic fiction, games, dolls, violence, and movies. It confirms the complexity of the world of childhood and demonstrates how images of the child reflect the entire culture. Topics include: board games and the socialization of young adolescent girls; how Mattel uses television to sell dolls; and children and advertising.
For more information contact the UW Press at phone: 608-263-1110, email: uwiscpress@uwpress.wisc.edu
LC: 93-074982 HQ364 pp. 6 x 910 b/w illus.10 b/w photosISBN 0-87972-653-9 Cloth $49.95 tISBN 0-87972-654-7 Paper $19.95
Paperback: 358 pages
Publisher: Bowling Green University Popular Press (May 1995)
Language: English
ISBN-10: 0879726547
ISBN-13: 978-0879726546
Product Dimensions: 8.9 x 6.1 x 1 inches
Shipping Weight: 1.3 pounds

Saturday, May 10, 2008

Dictionary of Language Games, Puzzles and Amusements

Dictionary of Language Game, Puzzles and Amusements

Editorial Reviews


The dictionary contains some 350 intriguing descriptions of word play and word games, such as `conundrum,' `spoonerism,' `hangman,' and `stinky pinky.' Entries are arranged alphabetically and include a brief bibliography and references to similar games. There are also some 200 `see' references, a brief index, and two general bibliographies that cover collections of word games and puzzles, and reference works for `analyzing and playing' word games and puzzles. While the author makes no claims to comprehensiveness, the dictionary includes most of the best-known word games. An excellent reference work, worthy of consideration by libraries with an interest in the subject....Choice

This is a very complete and detailed listing, with definitions, explanations, and examples of hundreds of word games, puzzles, and amusements is the English language. Mathematical games and puzzles are not included, and except for a few jumbled-language games where some Latin is used, English in employed throughout. Typical games covered are anagrams, alliteration, car games (making up words from car license plates), charades, guessing games, limericks, palindromes, rebuses, Scrabble, and the like. Entries vary in length, but usually give a definition, origin of the name if known, explanation of the game or the rules of play, a few examples if appropriate, usually some reference to similar games or puzzles, and finally a bibliography relating to that particular game. Black and white line drawings are used when necessary to make the entry clear. There is a more extensive bibliography of books relating to the topic in general at the end of the work, and it concludes with a brief index. ... The reference value of this work is obvious in that it defines, in most cases adequately, many elusive game terms, such as guggenheim, hangman, or lipogram, not usually found in dictionaries. It will also provide ideas for children's and adult recreational situations, and so will be useful for teachers and planners of intellectual and recreational activities for people of all ages. Reference Books Bulletin Product Description


Throughout recorded history, mankind has turned to language play as a source of entertainment and intellectual stimulation. This unique new reference provides comprehensive listings and explainations, together with samples and historical information, concerning the hundreds of letter and word games, puzzles, and linguistic entertainments that enrich our cultural life. In an introductory section, the author discusses the various ways of manipulating words and letters and the relation of this pastime to literature, linguistics, education and humor. He comments on the use of word-play techniques in the teaching of language arts, noting their demonstrated benefits in stimulating creativity and motivating the unwilling student. Turning to the literary uses of language play, he talks about writers--from Shakespeare, Dickens, James Joyce, and Gertrude Stein to the "dadaists," Edward Lear, Ogden Nash, and various contemporary literary artists--whose linguistic devices run the gamut from riddles, acrostics, cross-word puzzles, and anagrams--are considered, along with individual and group games intended to entertain, teach skills, or challenge the imagination or intellect. Amazon

Product Details
Hardcover: 295 pages
Publisher: Greenwood Press (October 21, 1986)
Language: English
ISBN-10: 0313244677
ISBN-13: 978-0313244674
Dimensions: 9.3 x 6.1 x 1.1 inches

Literature for Young People on War and Peace


Literature for Young People on War and Peace:
An Annotated Bibliography


ISBN: 0-313-26068-0
ISBN-13: 978-0-313-26068-1
148 pages Greenwood Press
Publication: 11/20/1989
List Price: $79.95 (UK Sterling Price: £44.95)
Media Type: Hardcover
Trim Size: 6 1/8 x 9 1/4

Description: This annotated bibliography concentrates on books dealing with an important category of literature for youths, that of war and peace. The number of books for young people on this subject is surprisingly large, yet it is often ignored. Though such books don't form the center of children's literature, they do represent an important portion of it, revealing to children vital truths about the human condition and how nobly humans can act under extreme hardship. The book includes a number of different types of works dealing with war and peace, e.g., allegories and parables, picture books, poetry, biographies, Revolutionary and Civil War books, tales of the Holocaust and Hiroshima, and stories dealing with pacifism. Each entry includes author, title, publishing data, and age level, as well as an annotation that assesses the entry's pertinence, quality, and value. In addition to this bibliography for youths, there is an annotated bibliography of materials for adults that covers how to discuss the subject of war and peace with young people. The volume is also extensively cross-referenced and indexed, providing access to authors, illustrators, and titles, subject entries such as warriors and pacifists, and categories of material such as parables or poetry. It will be an important reference work for teachers dealing with the subject of conflict and for courses in education and the social sciences, and a worthwhile addition to college, university, and public libraries.

Table of Contents:
Preface
Annotated Bibliography
References for Adults
Index

LC Card Number: 89-17212
LCC Class: PN1009
Dewey Class: 016.8088

Dictionary of Mathematical Games, Puzzles and Amusements


Book Code: EDM/
ISBN: 0-313-24714-5
ISBN-13: 978-0-313-24714-9
292 pages, bibliog. Greenwood Press
Publication: 2/4/1988
List Price: $95.00 (UK Sterling Price: £54.95)
Availability: Print on demand
Media Type: Hardcover
Reviews:
Similar in format to the author's Dictionary of Language Games, Puzzles, and Amusements (1986), this work complements the earlier work by adding the mathematical element.... [It] shoud find a place in large public libraries, in high schools with advanced math programs, and especially in academic libraries catering to mathematically oriented facult and students. —Reference Books Bulletin
Eiss's dictionary is really a small encyclopedia giving explanations of the concepts behind each game or puzzle, a brief history of its development, and a small supporting bibliography for further reading. . . No other work has brought together all three elements and arranged them in alphabetical order. . . Many large academic libraries will want to get this dictionary, because there is no equivalent work. . . —Choice
Description: Mathematical play has challenged and stimulated human ingenuity throughout recorded history. It has ranged from the common sorts of brain teasers such as mazes, arithmetic story problems, and simple geometric puzzles to sophisticated explorations of questions that still concern modern mathematical theorists. This new dictionary provides a tantalizing variety of paradoxes, games, problems, and puzzles that will appeal to mathematics enthusiasts at every level of proficiency. Eiss introduces his subject with an overview of the history of recreational mathematics and its relation to some theoretical questions that have occupied mathematicians for centuries. Dictionary entries include problems posed by particular thinkers as well as traditional puzzlers that have come down to us anonymously. Information on the origins and history of many of the activities is supplied, and thorough cross-referencing enables the reader to locate all puzzles, games, and amusements of a similar type. The bibliography suggest sources of further information.
Table of Contents:
Preface
Dictionary of Mathematical Games, Puzzles, and Amusements
Bibliography
Index
LC Card Number: 87-280
LCC Class: QA95
Dewey Class: 793.7